Product — Map of Content
The product umbrella, grouped by the aspects of the craft. Each group is a folder you can grow over time.
Discovery & Research
Finding and validating what to build — understanding the user.
- Principles-of-Product-Discovery
- How-to-Product-Discovery
- JTBD-And-Fieldwork — Jobs-to-be-Done, interviews, fieldwork
- Empathy-Map — explicit / observable / tacit / latent needs
- Persona — who you’re designing for
- Prototypes — prototyping as a discovery tool (incl. design-thinking prototyping)
- Testing — testing prototypes with users
Writing PRDs
Turning a decision into a doc a team can build from.
- Writing-PRDs — the three “why”s, document brief, success criteria, phased & “god” PRDs
Prioritization & Scoping
Deciding what to build, and how much — generating and selecting ideas.
- Prioritization-and-Scoping — go one step deeper, guardrails, build-first, 4-week cycles
- Affinity-Clusters — clustering observations into goals/values/features
- Concept-Generation-Prioritization-Selection — creative matrix, dot voting, prioritization matrix
Frameworks & Mental Models
- SPP-Model — Steps / Problems / Pain / Metrics
- Introduction-to-Innovation — invention vs. innovation; design-thinking overview
Working with Engineering
- PM-Engineer-Collaboration — non-code is the PM’s world, information asymmetry, team structures
AI & Product
- AI-Assisted-Product-Workflow — context → prototype → build; vibe-coding; judgement in an AI world
Communication & Stakeholders
- Storytelling — telling the product story (e.g. James Dyson)
Interviews & Career
Growing into (scaffolded)
Folders ready to fill — not yet published.
- Metrics & Success — defining success, vanity vs. real metrics, instrumentation
Related
- _Engineering-MOC — the engineering umbrella